EdTech & Instructional Innovation:
10+ years as a technology teacher and school librarian in high-needs environments, designing curriculum, integrating adaptive tools, and leading technology initiatives for diverse learners, including students with disabilities.
Creative & Executive Leadership:
Former video game director and founding team member of a hit indie studio (1M+ players, Top 10 game). I led development from prototype to global release, working with leaders from The Witcher series, Unity, Oculus, and Google.
Visual Storytelling:
Professional photographer and FAA Part 107 certified drone pilot. I specialize in sports, portrait, and aerial photography—my work has been published in the Boston Globe. I've also directed and edited VR content for commercial projects.
The Mini 4 Pro is best for creative, eye-catching visuals where agility and quiet operation matter. The Phantom 4 Advanced shines when exact measurements and high-detail imaging are essential. Whether your goal is beautiful promotional footage or technical aerial data, I choose the right tool to get the job done efficiently, legally, and with top-tier results.
All operations are conducted under FAA Part 107 certification, meaning they comply with all federal regulations for commercial drone work. You’ll receive professional footage that’s both safe and legal to use—whether it’s for your website, social media, documentation, or marketing.
I’m a multidisciplinary professional with over a decade of experience at the intersection of technology, education, and creative media.
Who Am I?
Educator & Executive Leadership: Former technology teacher, video game director and founding team member of @vincigamesvr, the hit indie studio (1M+ players, Top 10 game) that brought Blacktop Hoops to the world. Expert in prototype development to full release marketing.
Visual Storyteller: Professional photographer and FAA Part 107 certified drone pilot. My photography — including sports, portraits, and aerial work — has been featured in the Boston Globe. I also produce and direct VR content for commercial and educational use.